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__init__.py
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__init__.pyc
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__init__.pyo
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colors.py
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colors.pyc
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colors.pyo
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full11.py
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full11.pyc
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full11.pyo
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pattern.py
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pattern.pyc
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pattern.pyo
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svgparser.py
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svgparser.pyc
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svgparser.pyo
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tiny12.py
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tiny12.pyc
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tiny12.pyo
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typechecker.py
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typechecker.pyc
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typechecker.pyo
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types.py
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types.pyc
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types.pyo
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Editing: types.py
#coding:utf-8 # Author: mozman --<mozman@gmx.at> # Purpose: svg types # Created: 30.09.2010 # Copyright (C) 2010, Manfred Moitzi # License: MIT License class SVGAttribute(object): def __init__(self, name, anim, types, const): self.name = name self._anim = anim self._types = types self._const = const # 'elementname' is ignored, but necessary because of the signatures of # the SVGMultiAttribute class methods get_...() def get_anim(self, elementname='*'): return self._anim def get_types(self, elementname='*'): return self._types def get_const(self, elementname='*'): return self._const class SVGMultiAttribute(object): # example: SVGMultiAttribute({'*':SVGAttribute(...), 'text tref':SVGAttribute(...)} ) # parametr is a dict-like object # '*' is the default attribute definition # 'text' and 'tref' share the same attribute definition def __init__(self, attributes): self.name = None self._attributes = {} for names, attribute in attributes.items(): for name in names.split(): name = name.strip() self._attributes[name] = attribute if not self.name: self.name = attribute.name elif self.name != attribute.name: raise ValueError("Different attribute-names for SVGMultiAttribute "\ "(%s != %s)." % (self.name, attribute.name)) if '*' not in self._attributes and len(self._attributes): # if no default attribute definition were given # set the first attribute definition as the default attribute definition firstkey = sorted(self._attributes.keys())[0] self._attributes['*'] = self._attributes[firstkey] def get_attribute(self, elementname): if elementname in self._attributes: return self._attributes[elementname] else: return self._attributes['*'] def get_anim(self, elementname='*'): attribute = self.get_attribute(elementname) return attribute.get_anim() def get_types(self, elementname='*'): attribute = self.get_attribute(elementname) return attribute.get_types() def get_const(self, elementname='*'): attribute = self.get_attribute(elementname) return attribute.get_const() class SVGElement(object): def __init__(self, name, attributes, properties, children): self.name = name s = set(attributes) s.update(properties) self.valid_attributes = frozenset(s) self.valid_children = frozenset(children)
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